_______________________________ Sometimes the same is different, but mostly it's the same. How many times must I sell myself before my pieces are gone? When you own the world, you're always home.
ok sagen wir so...der rogue is rang 14 ;) 2 großmarschallschwerter.. .aber ansonsten haben die typen verdammt was aufm kasten! alles ne sache von taktik etc...aber als warri geht sowas unter garantie nicht ;)
Übermut. Chaos. Seife! Hell, it´s about time!!
[X] Hier bohren für Ihren neuen TfT-Monitor!
_______________________________ Sometimes the same is different, but mostly it's the same. How many times must I sell myself before my pieces are gone? When you own the world, you're always home.
jo mag sein der schurke is trotzdem krass -.-° will das auch können *seufz*
aber wenn mein neuer compi da is, dann gibbets yoru + cifer rocken instanzen videos ^^
cu soon sky
_______________________________ Sometimes the same is different, but mostly it's the same. How many times must I sell myself before my pieces are gone? When you own the world, you're always home.
ein magier macht das militärviertel der 25 mann variante von naxxramas solo. er hat von den todesrittern bonearmor gestohlen, das sorbiert nen paar millionen dmg, und hat dazu das talent asu arcane gehabt, das ihm 15% des absorbeirten schadesn als spellpower gibt...414 k pyroblast inc. WAS ZUR HÖLLE
Es war echt, cleveres ausnutzen der Spielmechamik. Das Talent im Magierbaum erhöht deine Spellpower um 15% des absorbierten Schadens. Razuvius haut an nem Tank für über 100k Schaden zu das Knochenschild absorbiert an die 5 Mio Schaden, dementsprechend haut der imbacrits raus. Jetzt geht das aber nicht mehr, das Knochenschild kann nicht mehr mitels Zauberraub gestohlen werden.
_______________________________ Sometimes the same is different, but mostly it's the same. How many times must I sell myself before my pieces are gone? When you own the world, you're always home.
Description from the Youtube video Soloing Patchwerk 25-man version was something I had been meaning to do for a while. The main reason I did not attempt it sooner was because of all the trash leading up to him. I had no idea how to handle trash re-spawning or if any of my ideas would even work. I spent a great deal of time thinking about how I would handle every aspect of the fight but I had to resolve numerous issues during the thought process and had to overcome various things which I thought would make the fight impossible. Eventually, I came up with 2 and in most cases 3 ways of handling every problem Patchwerk could throw at me. However, I also came into this fight with a technique I figured out elsewhere, a Shadowstep technique I dub Jiderstep. This technique involves an Unconscious Dig Rat which is considered a critter and it is just like any other rat/critter in game except for the fact you can drop it where you like and it stays put and lasts until it is killed or the server is restarted. You can shadowstep to it just like any other critter. Due to the significant increase in his health pool I tested my methods successfully on live servers in 10-man before moving on to kill it on 25-man live server.
The fight takes places in two positions, one in the tunnel past Grobbulus, the other on the floor along Patchwerk's patrol path. The setup begins by Shadowstepping to Grobbulus on the platform he tosses his slimes from. I then go into the poison tunnel that leads to Gluth to drop an Unconscious Dig Rat at a key location inside the tunnel where there is a hole that leads back to Patchwerk's room. This position and the floor position are important as they are beyond the leash points for Grobbulus and they allow me to Shadowstep up and drop down whenever I need to. Once the Unconscious Dig Rat is in the right position I jump down and buff and get ready to pull Patchwerk. I execute the pull by pre-potting and launching a Hand-Mounted Pyro Rocket. The use of a ranged attack to pull is important as it will require him to path all the way to that point to reset/full heal after a Vanish or Shadowmeld.
After that, the fight basically becomes a repetition involving a few key ideas. Firstly, I never engage Patchwerk without Evasion. Anytime I am attacking and Evasion is about to wear off, I either Shadowstep up to the tunnel or drop down to the floor. This forces him to spend a great deal of time pathing which enables me to wait for the Evasion cooldown and to heal myself. Another key point is using Vanish and Shadowmeld appropriately. On the initial aggro of Patchwerk, his trash is also put into combat which requires me to Vanish it off but I also use it during the fight to reset his enrage timer which eliminates the need to deal with the increased damage and slime bolts. To do this, I wait for Preparation to come back up, and then I wait until Patchwerk reaches the poison tunnel position. I jump off and immediately Shadowmeld which gets me out of combat and gives me time to eat and/or rebuff as needed. My potion timer also resets. Since I am no longer in combat Patchwerk is in evade mode and begins his pathing back from the tunnel through Grobbulus' room. This is where the pull positioning comes in to play as I am already waiting to intercept him well before his final reset point which would heal him to full. When I engage him his trash aggros again which forces me to Vanish. I watch carefully and if that Vanish fails to reset the trash I burn Preparation and Vanish again. This cycle is repeated until the boss is dead which resulted in a fight lasting 4 hours 45 minutes on my kill.